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Banner Siege

Third-person + card-spawn battlefield hybrid — push the control front, spend energy to deploy units, and break the enemy base (Fort Condor–style).

Banner Siege

Banner Siege is a Unity prototype in LukeLit/AI-Playground under Hellrogue-ai/Assets: a two-faction control-zone battle with energy-costed unit cards, CPU opponent, and a third-person commander on the map. Gameplay comps are Fort Condor and Clash Royale. It is distinct from GameJam HellRogue.

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Release Date:
To be announced
Submitted by:
@LukeLit
Developer:
Metal Games
Publisher:
Metal Games

Popular user-defined tags for this product:

StrategyActionPrototype3DIndieSingleplayerRTSHybrid

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Planned Release Date: To be announced

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About This Game

Banner Siege is a Unity prototype in LukeLit/AI-Playground under Hellrogue-ai/Assets: a two-faction control-zone battle with energy-costed unit cards, CPU opponent, and a third-person commander on the map. Gameplay comps are Fort Condor and Clash Royale. It is distinct from GameJam HellRogue.

Banner Siege is the Metal Games store name for the Hellrogue-ai Unity project inside LukeLit/AI-Playground (hyphenated repo — not LukeLit/AIPlayground). Verified gameplay code implements a Fort Condor– and Clash Royale–adjacent hybrid: two FactionControllers with main bases and UnitSpawners; an energy pool that refills and pays UnitStats_SO.unitCost; player HUD card buttons (portrait/name/cost) to select spawnable units; a ControlZone that lerps between bases based on units that have crossed the midfield; CPUPlayer AI that defends or advances; and GameController battle end → ScreenController post-battle winner UI. The player also has a Starter Assets third-person controller on the battlefield. Scenes include Playground and Forest (with NavMesh). Target art references are Starvaders and Dicevaders; current assets remain the prototype's mech/environment packs. Maturity signals: ~8k files under Hellrogue-ai, custom Scripts/Units + UI systems, and playtest Recordings MP4s; commit burst late April–early May 2023. No public productName in committed ProjectSettings; no hosted playable URL found. This is not the GameJam hellrogue roguelike.

Key Features

  • Two-faction battle with main-base HP win/loss
  • Shifting midfield control zone based on units crossing toward the enemy
  • Energy economy with costed unit cards (CardButton HUD)
  • Unit spawners + NavMesh units (mobile + building types)
  • CPU-controlled opposing faction
  • Third-person player presence on the battlefield (Starter Assets)
  • Pre-battle / pause / post-battle screen flow

The Hook

Stand on the field while you pick units from a costed card bar, watch the midfield control zone slide with the fight, and race a CPU faction to destroy their main base.

References

Similar games and reference walkthroughs live in the Wiki below Similar Games (2) · Reference Walkthroughs (4).

Banner Siege — Game Wiki

Step 1 draft (aspirational master): finished-game play-by-play walkthrough is live under Dev Pipeline → Walkthrough. Operator accept still required before Step 2 carve.

Pages

PageWhat's in it
Full finished-game master (Step 1 draft — not accepted)
Similar GamesLocked comps
Reference WalkthroughsGuide archive index

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System Requirements

Minimum:

OS *:
Windows 10 or newer
Processor:
Dual-core equivalent
Memory:
4 GB RAM
Graphics:
Integrated or low-end dedicated GPU
Storage:
500 MB available space

© 2025 Metal Games. All Rights Reserved.

Banner Siege is developed by Metal Games.

👤Single-player
🎮Controllers

Languages:

InterfaceFull AudioSubtitles
English
Title:
Banner Siege
Genre:
Strategy, Action, Indie
Developer:
Metal Games
Publisher:
Metal Games
Release Date:
To be announced

Submission Stats

Votes
0
QA Score
80%
Fairness
85%
Rank Score
0.00

Target Audience

Indie players and Metal Games playtesters.